﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace library
{
    public class engine
    {
        public string enginetype;
        public string fuel;
        public string info;
        public double h1;
        public double h2;
        public double h3;
        public double h4;
        public double peakve;
        public Vector4 rpm0;
        public Vector4 rpm250;
        public Vector4 rpm500;
        public Vector4 rpm750;
        public Vector4 rpm1000;
        public Vector4 rpm1250;
        public Vector4 rpm1500;
        public Vector4 rpm1750;
        public Vector4 rpm2000;
        public Vector4 rpm2250;
        public Vector4 rpm2500;
        public Vector4 rpm2750;
        public Vector4 rpm3000;
        public Vector4 rpm3250;
        public Vector4 rpm3500;
        public Vector4 rpm3750;
        public Vector4 rpm4000;
        public Vector4 rpm4250;
        public Vector4 rpm4500;
        public Vector4 rpm4750;
        public Vector4 rpm5000;
        public Vector4 rpm5250;
        public Vector4 rpm5500;
        public Vector4 rpm5750;
        public Vector4 rpm6000;
        public Vector4 rpm6250;
        public Vector4 rpm6500;
        public Vector4 rpm6750;
        public Vector4 rpm7000;
        public Vector4 rpm7250;
        public Vector4 rpm7500;
        public Vector4 rpm7750;
        public Vector4 rpm8000;
        public Vector4 rpm8250;
        public Vector4 rpm8500;
        public Vector4 rpm8750;
        public Vector4 rpm9000;
        public Vector4 rpm9250;
        public Vector4 rpm9500;
        public Vector4 rpm9750;
        public Vector4 rpm10000;
    }
}
